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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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bl_head2.3do
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1998-04-20
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10KB
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254 lines
# MODEL 'bl_head2.3do' created from 'L:\grimtech\models_master\balloon_man\balloonman_master\SCENES\bl_head2.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: bl_eyes.MAT
1: bl_jaw.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.106922
# Insertion offset
INSERT OFFSET 0.000000 0.003998 0.002293
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bl_head2
RADIUS 0.106053
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 28
# num: x: y: z: i:
0: -0.039359 0.010815 -0.013049 0.000000
1: 0.000000 -0.038394 0.077018 0.000000
2: 0.059103 0.044976 0.006506 0.000000
3: 0.056724 0.032291 0.057311 0.000000
4: -0.059103 0.044975 0.006506 0.000000
5: -0.056724 0.032291 0.057311 0.000000
6: -0.051324 -0.047842 0.005038 0.000000
7: -0.049350 -0.061094 0.046148 0.000000
8: 0.051324 -0.047842 0.005038 0.000000
9: 0.049350 -0.061094 0.046148 0.000000
10: 0.039431 0.010569 -0.013072 0.000000
11: 0.035290 0.051543 -0.018249 0.000000
12: -0.035693 0.051789 -0.018228 0.000000
13: 0.035661 0.012129 -0.060716 0.000000
14: -0.035260 0.012376 -0.060692 0.000000
15: -0.032241 0.043049 -0.071778 0.000000
16: 0.032181 0.042802 -0.071797 0.000000
17: 0.000000 0.050703 0.058838 0.000000
18: 0.000000 0.061094 0.018102 0.000000
19: -0.000210 0.059159 0.001255 0.000000
20: -0.000030 0.059827 -0.070384 0.000000
21: -0.018605 0.058190 0.006589 0.000000
22: 0.018395 0.058067 0.006579 0.000000
23: -0.032241 0.043049 -0.076997 0.000000
24: -0.035260 0.012376 -0.065913 0.000000
25: 0.035661 0.012129 -0.065935 0.000000
26: 0.032181 0.042802 -0.077018 0.000000
27: -0.000030 0.059827 -0.075604 0.000000
TEXTURE VERTICES 46
0: 112.666878 -10.333440
1: 99.667198 -28.666880
2: 79.333122 -1.999360
3: 128.000000 -32.999680
4: 96.000000 -78.666237
5: 64.999680 -26.666241
6: 48.666882 -36.332802
7: 48.999680 -78.666237
8: 48.666882 -78.000641
9: 94.000641 -84.000000
10: 48.999680 -100.000000
11: 128.000000 -80.000000
12: 87.000320 -110.000641
13: 87.000320 -126.499840
14: 15.333120 -126.333443
15: 15.333120 -109.666557
16: 52.000000 -1.999360
17: 51.333118 -2.333440
18: 51.000320 -3.000320
19: 5.333760 -84.332802
20: 49.456001 -0.008320
21: 32.015999 -0.567680
22: 14.576640 0.000000
23: 8.999680 -51.166721
24: 9.166720 -9.833600
25: 31.833599 -8.999680
26: 0.166400 -14.499840
27: 0.166400 -53.833599
28: 64.000000 -52.666882
29: 54.166401 -50.499840
30: 63.833599 -18.833281
31: 54.833279 -9.333120
32: 0.666880 -30.000641
33: 14.333440 -1.999360
34: 29.666559 -27.000320
35: 48.666882 -12.332800
36: 2.333440 -79.333122
37: 51.090561 -4.460800
38: 12.691840 -4.451200
39: 32.000000 -63.666561
40: 54.833279 -0.499840
41: 63.666561 -7.833600
42: 0.166400 -6.000000
43: 9.166720 -0.499840
44: 52.666882 -2.666240
45: 31.833599 -0.166400
VERTEX NORMALS
# num: x: y: z:
0: -0.668280 -0.349935 -0.656466
1: 0.000000 -0.159256 0.987237
2: 0.828886 0.466235 -0.309149
3: 0.632451 0.305455 0.711831
4: -0.832941 0.463773 -0.301866
5: -0.630833 0.302803 0.714395
6: -0.595972 -0.472954 -0.648947
7: -0.538390 -0.724385 0.430585
8: 0.595597 -0.472750 -0.649439
9: 0.538844 -0.724912 0.429127
10: 0.668810 -0.346380 -0.657810
11: 0.570738 0.786792 -0.234980
12: -0.571043 0.786438 -0.235426
13: 0.740236 -0.671200 -0.039262
14: -0.737568 -0.673924 -0.042652
15: -0.828948 0.554557 -0.072881
16: 0.827023 0.557952 -0.068716
17: -0.000955 0.678933 0.734200
18: 0.000763 0.997880 0.065073
19: 0.003144 0.995309 -0.096692
20: 0.003243 0.998261 -0.058863
21: -0.203914 0.978772 -0.020586
22: 0.204769 0.978437 -0.027016
23: -0.576197 0.287406 -0.765111
24: -0.540289 -0.670858 -0.507973
25: 0.538678 -0.668735 -0.512464
26: 0.575562 0.291702 -0.763962
27: 0.002533 0.880783 -0.473513
FACES 35
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 0, 0 4, 1 12, 2
1: 0 0x0000 4 3 0 0.0000 3 0, 0 6, 3 4, 1
2: 0 0x0000 4 3 0 0.0000 5 4, 1 5, 4 17, 7 18, 6 21, 5
3: 0 0x0000 4 3 0 0.0000 3 17, 8 5, 9 1, 10
4: 0 0x0000 4 3 0 0.0000 3 11, 2 2, 1 10, 0
5: 0 0x0000 4 3 0 0.0000 3 2, 1 8, 3 10, 0
6: 0 0x0000 4 3 0 0.0000 4 4, 1 6, 3 7, 11 5, 4
7: 0 0x0000 4 3 0 0.0000 3 5, 9 7, 12 1, 10
8: 0 0x0000 4 3 0 0.0000 4 6, 13 8, 14 9, 15 7, 12
9: 0 0x0000 4 3 0 0.0000 3 7, 12 9, 15 1, 10
10: 0 0x0000 4 3 0 0.0000 4 10, 16 8, 16 6, 17 0, 18
11: 0 0x0000 4 3 0 0.0000 4 8, 3 2, 1 3, 4 9, 11
12: 0 0x0000 4 3 0 0.0000 3 9, 15 3, 19 1, 10
13: 1 0x0000 4 3 0 0.0000 3 23, 20 27, 21 26, 22
14: 0 0x0000 4 3 0 0.0000 4 10, 17 0, 18 14, 18 13, 16
15: 1 0x0000 4 3 0 0.0000 3 11, 23 16, 24 20, 25
16: 1 0x0000 4 3 0 0.0000 4 11, 23 10, 27 13, 26 16, 24
17: 1 0x0000 4 3 0 0.0000 4 0, 28 12, 29 15, 31 14, 30
18: 1 0x0000 4 3 0 0.0000 3 20, 25 15, 31 12, 29
19: 0 0x0000 4 3 0 0.0000 3 2, 32 11, 33 22, 34
20: 0 0x0000 4 3 0 0.0000 3 1, 10 3, 19 17, 8
21: 0 0x0000 4 3 0 0.0000 3 19, 35 12, 2 21, 5
22: 0 0x0000 4 3 0 0.0000 3 19, 35 18, 6 22, 34
23: 0 0x0000 4 3 0 0.0000 3 21, 5 12, 2 4, 1
24: 0 0x0000 4 3 0 0.0000 5 22, 34 18, 6 17, 7 3, 36 2, 32
25: 0 0x0000 4 3 0 0.0000 3 21, 5 18, 6 19, 35
26: 0 0x0000 4 3 0 0.0000 3 22, 34 11, 33 19, 35
27: 1 0x0000 4 3 0 0.0000 4 26, 22 25, 38 24, 37 23, 20
28: 1 0x0000 4 3 0 0.0000 3 20, 25 19, 39 11, 23
29: 1 0x0000 4 3 0 0.0000 3 12, 29 19, 39 20, 25
30: 1 0x0000 4 3 0 0.0000 4 14, 30 15, 31 23, 40 24, 41
31: 1 0x0000 4 3 0 0.0000 4 16, 24 13, 26 25, 42 26, 43
32: 0 0x0000 4 3 0 0.0000 4 13, 17 14, 16 24, 44 25, 18
33: 1 0x0000 4 3 0 0.0000 4 15, 31 20, 25 27, 45 23, 40
34: 1 0x0000 4 3 0 0.0000 4 20, 25 16, 24 26, 43 27, 45
FACE NORMALS
# num: x: y: z:
0: -0.722978 -0.022592 -0.690501
1: -0.746802 -0.052103 -0.663002
2: -0.301273 0.921731 0.244227
3: -0.090893 0.199100 0.975755
4: 0.718582 -0.015224 -0.695276
5: 0.748931 -0.052320 -0.660579
6: -0.996143 -0.083893 0.025701
7: -0.477445 -0.141365 0.867215
8: 0.000000 -0.951771 -0.306808
9: 0.000000 -0.805633 0.592415
10: -0.001204 -0.296361 -0.955075
11: 0.996263 -0.083825 0.020817
12: 0.477446 -0.141365 0.867215
13: 0.000008 0.082726 -0.996572
14: -0.003130 -0.999468 -0.032478
15: 0.454748 0.874412 -0.169139
16: 0.993185 0.091208 -0.072553
17: -0.993468 0.078408 -0.082905
18: -0.449214 0.876702 -0.172049
19: 0.305806 0.951174 -0.041842
20: 0.090893 0.199100 0.975755
21: -0.103920 0.978032 -0.180707
22: 0.090899 0.989227 -0.114753
23: -0.310000 0.950210 -0.031632
24: 0.298115 0.925726 0.232722
25: -0.084817 0.990008 -0.112652
26: 0.109503 0.977136 -0.182245
27: -0.001595 -0.339957 -0.940440
28: 0.214816 0.976607 0.009646
29: -0.207881 0.978116 0.008598
30: -0.995191 0.097952 0.000000
31: 0.993625 0.112732 0.000000
32: -0.003483 -0.999994 0.000000
33: -0.461966 0.886898 0.000000
34: 0.467290 0.884104 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.003998 0.002293 bl_head2